For Future Q&As

#0 - June 11, 2009, 7:59 a.m.
Blizzard Post
Don't just choose Questions that allow you to go on self motivated Diatribes about a gaming philosophy you have made clear before that.

Make no mistake, the Q&A system has huge potential and the Shaman one was certainly better than the nothing that preceded it, but i have a few problems:

1) Non Specific and Vague
2) We don't need a History Lesson. Much less one that omits events like Bus Shock
3) Left contributors with nothing. Maybe a choice, but outlining how we can help you is a huge bonus you seemingly missed.
4) Conclusion?

Many may be happy with it, but its very, very easy to misinterpret that or give yourself a premature pat on the back. Just because some were happy doesn't mean there isn't infinite room for improvement.

In conclusion:

- Specifically look at Mechanics and Abilities that aren't working and intended fixes and ideas
- If your going to give us a history lesson, implement it in the intro
- Give the community clear ways they can help you, and a thread for that to happen
- Tie it all up in a conclusion, even if it isn't finished, and a little summary
#1 - June 11, 2009, 8:15 p.m.
Blizzard Post
The CMs picked the questions, largely but not entirely based on the frequency that they were asked (and not strictly limited to the threads that were created). Just because the questions were not interesting for you does not mean they weren't interesting for other players.

You can help us by doing what you are doing in these forums. We don't want to limit discussion only to special, developer-annointed threads.

I avoided a conclusion specifically because we have a broad audience and players can get a little persnickety if the feature most important to them didn't get mentioned. "Can you believe they didn't mention Resto mana concerns in the conclusion?" We had a lot to say, so in this case, we thought boiling it down too much into a TLDR version wouldn't do it justice.

But we appreciate the feedback. This is a new endeavor for us. We'll see how it turns out after we've gone through all ten classes.