#0 - June 11, 2009, 7:39 a.m.
-AOE MS effect makes the damage from FoK ridiculously hard to heal through
-AOE crippling poison makes it very hard to get away once the rogue gets in range of a few members
-The FoK spam with a bladeflurry rogue attacking a target does amazing aoe and single target damage.
I'm fine with the above three. The map usually decides the impact of the FoK spam because the larger the map, the easier it is to spread out and avoid the aoe cleave of the rogue. There are PvE implications of FoK spreading poisons as well. The most disruptive part of FoK spam is the talent throwing specialization.
How is a 100% chance to range interrupt all the casters on a 5s team balanced? A rogue running with sprint positioning himself around the healers or the casters basically aoe cleaves and shuts down all opposing casting in a 10 yard range. The energy regen of overkill and arush allows the rogue to keep up a ridiculous amount of pressure and disruption as his team mates unload on the targets that are MS'd, slowed and can't cast.
PLEASE change throwing specialization to work for deadly throw only! The AOE ms and crippling need to be addressed as well but t hey aren't as game changing as an aoe interrupt on no cooldown. Casters have a hard enough time as it is against pummels and melee, this part of the talent does not need to be in the game.