#0 - May 25, 2009, 7:35 p.m.
This to me this was a massive nerf to hunters, and buff to a class that is already imbalanced against us, lolrets. We are talking about an ability that is non-targeting, must be walked over to activate. I'm not sure of the mechanics, but I think the trap itself can be 'resisted' in addition to any resistance to the fire/frost/nature (lolsnake trap?who uses that?) the character may have for after effects.
The nerf of course, is that the snare immune character (or the warrior that just charged over the trap?) just wasted a 30sec (24 with talents) cooldown ability, and worse, it prevents our burst ability Lock n Load from procing.
TLDR: The frost trap nerf made the hunter class, an already weak class against Paladins, even weaker. I believe this is part of why we are not well represented in arenas this season. I can't even understand why it went in in the first place. Revert the nerf. As far as I am concerned, traps should ALWAYS activate, but a character can be immune or resist the effects.
