#0 - May 23, 2009, 4:02 p.m.
Paladins are the ONLY class in the game that have an ability that makes them completly immune to ANY attack for several seconds while still doing damage (bubble). And quite franctly it's not right. Dks abilities only reduce damage taken by a percentage while under the effects of abilities like Icebound Fortitude, Anti magic shield etc... So pallies bubble should work the same way. I think re working the paladin bubble to reduce damage taken by a percentage for the same duration would solve many pvp prolems without making them useless. Keep paladin damage the same, just change the bubble mechanics.
At the same time, have a bit more desicion making in the process. If the paladins uses the bubble that allows him to continue attacking, then have that bubble reduce damage by percentage rather the complete immunity. If the paladin chooses to use the second bubble that does not allow him to continue attacking, then have THAT one provide full immunity to attacks while he heals. This will give more of a strategy based class.
Bubble 1: Reduces damage taken by percentage but attacks continue
Bubble 2: Completly immune to attack but cannot attack any target for duration of bubble
Make the paladin have to decide which is better in different pvp scenarios, reduce damage and continue attacking or, completely shield himself so he can heal up.
This could allow pallies to maintain their burst damage, retribution aura etc, without getting those nerfed. The only op issue is the bubble in my opinion and this would solve it and make paladin bubbles more in line with DK reduction abilities.
For those paladins who are opposed to this idea ask yourself this, would you rather get the nerf bat on your damage and auras like blizzard has been talking about, or simply have your bubble mechanics altered? Your choice
