#0 - May 28, 2009, 7:44 a.m.
The problem is over heals isn't a problem, block isn't helping a healer when mana isn't a problem. The whole time a tank is going to die in 3-4 hits, blocked or unblocked, then block will never be a viable stat, if over healing is viable.
The thing is, DK and Druids get high avoidance, high armour and higher stam, while the other 2 tanks get block.
As a healer, my biggest worry is the rate at which a tank can die, rather than the amount of heals I have to spam into him. At the moment paladins and Druids are more likey to die through burst than a druid or a DK. Block is more mitigation than avoidance, it reduces the damage you take over time, rather than the number of hits you take, and hardly effects the strength of the hits you take. I mean, on ignis or Hodir (I won't say these bosses are hard to heal on normal mode, because they aren't but they are good examples) a warrior or paladin is more likely to die while I'm moving than a DK or Druid because they can both take the same amount of direct hits, yet a druid or a dk are less likely to. Though you might come out of a chain of hits with 3000k hp remaining, the fact is, atm dks and druids have about that much more HP to make up for it. Therefore they would come out of the same chain of hits on a lower% but still the same actual hp. Now a druid or a DK are more likely to avoid one of those hits, making them less likely to die.
Seen as mana isn't a problem for healers. The % of HP you survive with hardly a problem as long as you survive. Mana sponges are easier to heal because they survive longer without heals. As long as I'm over healing, a mana sponge is a better tank.
What needs to be tested, to balance tanks, is simply the average time it takes for a tank to die vs hits (without using cooldowns) without getting heals, this will probably be mostly affected via avoidance and stamina. Then when mana becomes a problem, you can balance around mitigation, which atm involves block, armour and cooldowns (to an extent). Blocking 10% of a bosses hit is hardly avoidance.
Anyway, this is just from a healers PoV
