Bloodlust has become mandatory again.

#0 - May 26, 2009, 2:44 p.m.
Blizzard Post
I've recently seen more and more often very well geared healers being asked to sit out so undergeared shamans can bring bloodlust to the raid. Not a single serious raiding guild on my server will raid without a shaman in the party period.

I thought blizzard didn't want mandatory classes like back in the Sunwell days.
#23 - May 26, 2009, 4:50 p.m.
Blizzard Post
On the one hand, players don't want to have to stack raids. On the other hand, everyone wants their individual contribution to be perceived as valuable so that they have a chance of earning a spot.

Even if your guild thinks Bloodlust / Heroism is mandatory (which we still think is debatable), you need a single shaman to fill that spot. Since shamans can fill a melee, ranged or healing role, we don't think this is a huge imposition. In the Sunwell days when you needed about one shaman per five-player group we think it definitely crossed the line.

We don't want you to cancel your raid if you can't find one particular spec to come along with you. On the other hand, we don't want class to be completely meaningless to the point at which raids with 3 Prot warriors, 7 Holy priests and 15 rogues are attractive.

"Bring the player" was never intended to mean you can assemble 10 or 25 random people. It meant that you have enough flexibility to get the raid buffs you need and still have room to bring friends or good players even if they duplicate raid buffs you've already got covered.