Blizzard: Why nerf things instead of buff?

#0 - May 22, 2009, 9:58 p.m.
Blizzard Post
Jewelcrafting was a fun profession to have that allowed for a lot of flexibility with your gems. Yes it was very powerful, that doesn't mean that the answer is to nerf it to be inline with the other proffesions. What you should have done was buff other unviable profession (tailoring, engineering, etc) to make them more desirable to attain.

Most people don't even bother with other proffesions (besides JC, BS, Ench, etc) because they aren't viable once you get gear upgrades that are better than what those proffesions provide. So my question is why are you making an elegant profession with a great design into something similiar to the unviable professions instead of doing the most important thing first... making the unviable professions better?

I don't understand, do you just want us to not craft at all?
#3 - May 22, 2009, 10:01 p.m.
Blizzard Post
Q u o t e:
Blizzard: Why nerf things instead of buff?


All of the other professions were more or less in-line with each other but we felt Jewelcrafting with the disabling of meta-gem requirements and the easy ability to hit 3 socket bonuses on top of getting stats from the Dragon's Eye gems put it clearly above every other profession

While there is a time to buff things, if anytime there was a balance issue and we only buffed things, the numbers would rise at a rapid rate and get out of control. There is a time to buff things, but when we feel one thing is too far ahead, it's time for a nerf, which we know is never popular, but we feel it needs to be done.