#0 - May 27, 2009, 12:59 p.m.
While working on my spreadsheet I started to wonder why its heroic strike representation was so high compared to actual results in the game, so naturally I and many others questioned the rage formula that was being used, which was expressed exactly by Kalgan (a developer) some while back in an announcement on the forums.
Now we are familiar with this formula for rage generation:
rage = 1/2 * (fs + 7.5d/c)
f is called a hit factor something or other and is
7 for main hand crit
3.5 for main hand hit and off hand crit
1.75 for off hand hit.
s is your base weapon speed
d is the damage done
c is 320.6 for a level 80 player
But I did some testing and recorded lots of data, and fit a new formula to the data that I collected, and I arrived at
rage = 3/8 * (fs + 7.5d/c)
Now if you are bad at math, basically rage generation is 75% as effective as what you are known to believe! I had lots of fun testing out my new stealth nerf that I (or anyone else in the community for that matter) never knew about or was told about by any patch note or community manager!