Leviathan's Coil nerfed.

#0 - June 2, 2009, 7:07 a.m.
Blizzard Post
Q u o t e:
The Leviathon’s Coil ring has had its armor reduced from 882 to 448 to properly reflect the item level.


Source:

http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1&pageNo=2#20
#87 - June 2, 2009, 9:24 p.m.
Blizzard Post
Q u o t e:
I'm not upset at the actual nerf. The problem is the gross incompetence once again clearly on display. The stunning lack of vision regarding what does and does not work. It is disturbing that this game is being designed and run by people who so obviously have so little clear idea of what to design or how things are supposed to run.


It's perfectly acceptable to disagree with us. Players do it all the time. However you must do it in such a way that wouldn't get you say thrown out of a restaurant. This is not a place for airing of grievances. This is emphatically NOT a "what I think of the developers" or a "customer feedback" forum. This is a forum for discussion of class mechanics and balance. The armor value of a ring is a legit topic. Your evaluation of our qualifications as game designers is not.

On the topic of Leviathan's Coil, we were originally happy with the armor value. However, when we looked at it further, we realized the entire ring was over-budget. Technically, we had spent itemization budget on armor and then split the stats again as if we had not. We decided not to keep the high armor because we didn't want to set the expectation that there would be high armor rings every tier and we didn't want players feeling like they had to go back to old content to get the only high armor ring.

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