#171 - May 26, 2009, 12:24 a.m.
Forgive the long response. This thread generated a lot of questions and comments.
Q u o t e:
If we were designed to have MP5 on our gear, who dropped the ball in t7 & forgot to put it on there?
We nerfed a lot of regen mechanics in between T7 and T8. Players were worried about regen being too low so we made sure the stats were there. It appears that players aren't having mana problems on the normal encounters but are having to be more careful on the hard modes. So we need to get some more hard mode data.
Q u o t e:
Holy pallies are working the way you designed them to. We have a very narrowly defined role in raids: we heal the tank, and pretty much nothing else. When we have asked to expand into other roles, we have been gently brushed off. We have our niche.
This reads as "Because we don't have AEs or hots, we should never run OOM on single targets." Do you think that's a smart design? Why have mana at all? Should / could Holy paladins just work like Ret and Prot where mana is a formality?
Q u o t e:
If your going to make Paladins want Mp5 again then you've also got to make FoL useful again. Atm there is absolutely no reaso to use it, and its not just because Regen is just too high. The amount of healing power required + glyphs means in every level of content Pallies live and die by Holy Light.
To be clear, we think that's a problem. When the toolbox isn't large, it's important that every tool does something. The solution is just a little tricky. Nerfing HL won't go over well, but buffing FoL just risks making paladins overpowered. To fix this, which we might do, we have to tweak carefully.
Q u o t e:
Otherwise there'd be no sense in countless FAA tests on airplanes before they're approved for commercial use, countless crash tests on cars before they are deemed road-worthy or even "Beta Tests" on software before it goes fully public. You should know the process better than everyone.
A thing needing testing is not the same as the implementers not understanding it or having a goal for how it should work. What the FAA does not do is throw a bunch of parts on an airplane and let the passengers sort out how best to make them work. If passengers said "No, it's cool. We feel safer walking around the cabin instead of being buckled in," that doesn't mean the FAA should let them. You also don't have passengers in the cabin telling the pilots how to fly. You *do* have customers providing feedback on what they liked and didn't like about the flight experience and then the airline can choose to take that feedback seriously or disregard it at their peril.
Analogies can always be stretched to the breaking point though. Mostly I want to say please don't over-interpet my original comment. I wasn't saying our players aren't enormously creative and I have little doubt some of them could outplay me even on my best class. What I was cautioning against were the "You should go play this class in PvE / PvP sometime, because then you'd understand how it works." That, I hope you agree, is a bit of a silly thing to say.
Q u o t e:
Mp5 off our gear, or change us to care about it. We suck as healers in Ulduar and you're not helping us by saying our garbage gear is that way on purpose.
I am saying, and have consistently said, we would do the latter and not the former. Let's lay off the use of "stupid" shall we?
Q u o t e:
But you've made intellect a better regen stat than spirit, even for the spirit-based healers! Doesn't that seem wrong to you?
You are rarely choosing between just Int and Spirit. It's also fine if you prefer Int to Spirit. The danger comes when you say "My gear is junk because it has Spirit on it." That is what paladins are saying about MP5. Our stance is that's not a problem with the gear -- it's a problem with the stat not being attractive enough. We already run the risk of PvE gear being as homogenized and well, boring, as PvP gear. We need to use all of the stats we have available or every tier of healing plates is going to be "Your previous tier, plus 10% more Int and Crit."
Q u o t e:
If all I had was SP and crit I would have an infinite mana pool. Awesome. I'd still only be healing one target and I'd still have the majority of my throughput go to overhealing. Because of the pigeonholed nature of healadins, nothing would change.
Having a limited role does not allow you to be overpowered in that role. Are you arguing that Holy priests should not run OOM on PoH or druids should not run OOM on hots because that is a strong niche for them?