Why is spirit a regen stat if int isn't?

#0 - May 23, 2009, 6:13 p.m.
Blizzard Post
I don't understand something that GC said lately about mp5 and int/crit.

Spirit, which I understand to be the regen stat of druids and holy priests, acts similiar to int in that it has side bonuses other than regen. I know priests get spellpower from spirit the same way holy paladins get spellpower from intellect.

Do priests and druids gear for mp5?

MP5 is pure regen and it doesn't even regen very well compared to the mechanics of replenishment with a high mana pool.

Personally I like gearing for int but I consider the crit garnered from it to be a regen stat, and the spellpower is just a bonus. I don't consider crit a useful throughoutput stat because while you do heal for more it isn't consistent or something you can count on. Personally I think the problem for holy paladin might not have so much to do with regen but actually that we don't really have to gear for throughoutput and can instead focus totally on regen, through int and crit.

I just know for holy paladin I am afraid that if they change our regen without changing other mechanics, like our reliance on holy light, that even our 'niche' of tank healer will be called into question.

Also, how would this effect other classes that use int for regen?
#6 - May 23, 2009, 6:56 p.m.
Blizzard Post
It's not a problem that Int is a more attractive stat that Spirit. You are rarely choosing between the two directly. There are not +50 Int legs that you drop your +50 Spirit legs to equip. If you are a Spirit-using class (especially a priest or druid) you will most likely have some Int and some Spirit almost no matter what you do.

It is a potential problem when one class can ignore Spirit while another class is required to pick it up. Because Int is more rewarding in the long run, being able to go with just Int means your mana pool and crit are also increasing compared to the dude who has to give up those stats in order to have enough Spirit.

It works if the classes are balanced assuming you don't have Spirit, which is the case for say Resto shamans. It does bad things to the game if we assume you have certain amounts of a stat but players manage to find ways to do without that stat which result in them being more powerful than other classes. Make sense?
#34 - May 23, 2009, 9:09 p.m.
Blizzard Post
Q u o t e:
Last time I checked, priests and druids are not reliant on crit for regen while paladins and - to a lesser extent - shamans are. Priests have a crit--> regen talent, but it's nearly guaranteed to always stay up due to CoH hitting six (glyphed) targets, in conjunction with Prayer of Mending and possibly PoH crits.

We must utilize int and crit to keep our mana pools afloat, priests and druids utilize int and spirit to keep their mana pools running.

I always thought the 3.0 WotLK design was intended to be this way. The classes still have equal numbers of highly desired regen stats - spirit and crit are simply swapped out between the two groups.


We don't have a problem with paladins liking crit as a regen stat. It only gets to be a problem when the paladins refuse to ever use MP5 and get angry when it shows up on their plate. We balanced paladins around the assumption of having some MP5. If they have no MP5 then it is likely they are too powerful. The same thing would happen if we let say a mage stack all spellpower at the expense of Stamina.

As I said though, we need to see a few more guilds attempt hard modes to know how regen really stands. I agree with the players who say that people asserting that mana is infinite (for any healer) haven't tackled enough hard modes yet.