#0 - May 20, 2009, 10:19 p.m.
1) In general, itemization is causing a number of classes/specs to be unhappy with the stat allocations on their gear, to the point that many don't consider Ulduar gear upgrades from Naxx gear, and this is borne out in theorycraft and practice. We've seen a number of attempts to explain this (gotta give GC credit for not being entirely silent!), but they boil down to "we want gearing to be a game: we want you to have to choose between different pieces of gear and decide which one is better for you, rather than just having every piece be an obvious and perfectly-itemized upgrade". This concept is fair. The problem is...
2) The choice doesn't exist. Just off the top of my head, I can tell you that: there are a number of slots where there is no spellpower plate option without a heaping helping of MP5. There is no 2-hander in Ulduar 10 without either hit or armor pen on it, and I think that's also true for 25-man. My DK has only 2 plate dps helms to choose from in ULD10, and their stats are nearly identical amounts of crit and ARMOR PEN. There is literally NO plate dps belt in Ulduar 10. Not one. There are many slots with no attractive options for moonkin or elemental shaman. I'm just touching the tip of the iceberg here.
Where is the "choice" they want us to make? Options aren't being offered. I put it to the community: do you know the answer?
3) And the key question: How come so many pieces are itemized poorly for the specs that would use them? How come a well-itemized piece (I'm not talking perfectly itemized, just well) is so rare? I'm sure the devs understand the game, but the pieces really look like the people who designed them just put them together willy-nilly without knowing anything about what the classes in question actually wants. I know that's not what you did. I assume the devs are smart and know what they are doing. So what's the rationale for itemizing this way? What's with all the armor pen, and the mp5 on spell plate, and the weird shaman itemization, and all that stamina on every piece of plate, etc? Anybody know?
4) Drop rates: Plate spellpower gear can only be used by one spec of one class. How come it has the same chance to drop as anything else? And how come there are so many pieces of it when there aren't - oh I don't know - any plate dps belts? Shouldn't there just be more mail offset pieces that pallies can pick up as well? In my opinion, the best solution for this would be to take spellpower plate (non set) pieces, and instead of putting them ont he regular loot table, allow them to drop as an extra "bonus". For instance, a 10-man boss would always drop 2 items off its normal loot table, but then would also have a 20% chance to drop a bonus spellpower plate item. The technology for this is in the game, it was used, for instance, for Wargliaves. Problem solved. They could even do this with other limited-interest items, such as sigils/relics. That's multiple problems solved in one fell swoop!
5) Plate vs Leather: obviously I don't have the inside knowledge of the inner workings of the game the devs have. But it seems like the easiest solution to warriors wanting leather pieces is to do what you've already done with DKs: make strength so overwhelmingly appealing that they prefer plate even if it's a 3-stat piece compared to 4-stat leather. Modify deep arms and fury talents to scale with strength, or add "this talent also increases your strength by 1% per point" to a number of talents. Why wouldn't this solve the problem?
I would really like to know what's up with the itemization. I think that getting new gear is supposed to be fun. So rarely seeing any gear that is actually appealing takes a lot of the fun out of it.
Please respond without insulting the devs or "QQ"ing about them personally. Do others think this is a problem? Have you identified any good workarounds? For my part, I'm trying to get some runed orbs to make a belt, since none drop in Uld 10. Not really feasible until they become more common, though. Will have Uld cleared many times over long before I can craft an upgrade.