#0 - May 21, 2009, 7:48 p.m.
Or at least let us know if it being looked into since we have had no discussion on the bug?
Q u o t e:
Taken from the wording on the actual gear.
4) Set: Each time your Insect Swarm deals damage, it has a chance to make your next Starfire cast within 10 sec instant.
Just to help you out GC, I know you have a lot of stuff on your plate each day.
Q u o t e:
We're not asking for the proc to finish the Starfire cast, we're asking for it simply not remove the buff at the end of it. We want the buff for the starfire after the cast finishes.
Q u o t e:
So this "oops" wasn't know about before you implemented the 4pT8 or was this as it was designed? Either it's shotty design or shotty implementation. Not trying to harp here but as a Software Engineer I try to look at stuff like this as if I was on the other side of the glass wall that is the forums and understand where you are coming from. Most of the time I agree with you ( the general Blizzard 'you' ) as most of the QQ has little experience the complexities to massive scale systems. But this one makes me do a severe double take.
Q u o t e:
Apparently the original design is not intended to work like that, but instead make the starfire you are currently casting instant. If I'm understanding GC correctly.
Q u o t e:
With all due respect, can we ditch the semantics?
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Everyone assumes if they lower the proc rate, it would be to 5%, GC never mentioned what % they lower it to, lowering it to 10% and fixing the buff to work like nightfall would probably be worthwhile and not OP. Can anyone run the numbers and see how that works out?
Q u o t e:
Didn't all the RNG stuns get removed due to the unenjoyable nature that random events that swung fights had on pvp?
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Its pretty crystal clear to everyone who follows the changes in the moonkin spec over time that whoever designed balance T8 is either slightly retarded or did it in about 5 minutes without ever familiarizing himself with the spec first.
Q u o t e:
That is terrible coding, terrible game design, and your defense of this is only worse. Your claims in this thread have shown a lack of understanding in these specific game mechanics, GC. I don't expect you to know everything, I certainly don't, but I also don't post information on things I don't know about. Your 'defense' about these alleged technical issues and semantics is in direct contradiction to how game coding has worked since, what, didn't Warlocks have Nightfall at release? A lot of my faith in you has been lost.
Q u o t e:
I'm gonna go out on a limb here that the spell description and the actual code used to implement the are not the same and therefore not of much use when it comes to discussing the technical implementations. If the guy says its more than a copy-paste of Nightfall and said guy actually has access to the source code, it seems reasonable to believe him. On the other hand, your access to the inner workings of the spell is limited to tooltips.
Let the devs do their job. They recognize the issue and they are working on a solution that works within their framework. Be it bad or lazy or whatever misguided insult you want to throw their way, they need to live in the reality of their codebase. They don't need us armchair quarterbacking their programming. If you think you can do better, untold riches await you when you release 1.0 of your MMORPG. =)
Q u o t e:
If you are getting unusually angry and disappointed responses from people who are normally reasonable, productive posters, and who you respect and who are normally respectful, perhaps you should look back at your own posts with a more critical eye, to see what provoked them?
Q u o t e:
It's understandable that you would not want a lot of complicated coding to make a set bonus work. But you are the one who designed the set bonus. If you want to replace it with one that provides the same kind of DPS boost, but has a much simpler mechanic, I don't think anyone will mind.
Q u o t e:
There are lots of places that this thread went wrong. To start on our side - had the posters here been mindful of our words then perhaps we would not have come across as spiteful as we were. Sometimes it's easy to forget that Blizzard wants the same things we do - a game that is functional, balanced, and most important fun.
For the development side, I think had full disclosure been given from the start, the community reaction would not have been so grave. Had your first post stated what was in your last, then I doubt there would have been as much of an issue. Yes some would have been upset, but it seems unlikely that it would have been as strong as it was.
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They never intended to fix the issue instead they want us to stop playing moonkins. I really dont see why we are in the game anymore.
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Any updates would be greatly appreciated GC.
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But to try and bully us is not very professional. And I dont appreciate it at all. I dont intend to say things over the top as you stated out of a partial sentence but I do intend to get moonkins voice heard.
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And today is my birthday so you can say happy birthday to me if u wish I am probably twice your age now not cause you are young but boy am I getting old.
Q u o t e:
We jumped on him with good reason. We were lead to believe that the buff from 5% to 15% was compensation for the fact that a bug wasn't yet fixed, and then he tells us that the 5% to 15% buff was the fix. Not only were they content to leave a bug with a very half-assed fix, but they deceived us about it. We had every right to be upset. And apparently, this thread was the impetus for them to make another effort in doing something about it.