#0 - May 21, 2009, 12:18 p.m.
I believe that this fundamental shift in design philosophy on the part of Blizzard has changed the game for the worse. While some might say it's been changed for the better (lots of gameplay options), stalwarts like me decry the loss of, essentially, this game's innocence. To the contrary, I believe that the game has been made more linear. The epic (along with the Individual WoW Trophy Case... I mean Armory) has become the sole motivation for today's WoW playerbase. The problem has been completely exacerbated with Wotlk. Literally, epics are everywhere... but there seems to be no souls to use them. It's like an online pyrrhic victory... yes, you got your epic, but what now? It's hollow.
Players seem to have an epics first mentality anymore; appreciating the social aspect on which this game was founded is merely ancillary to that goal... and in fact a hindrance to many. This is evidenced by the fact that players now desire to completely forgo regular dungeons and dash straight for the heroics to rack up their tokens. Others attempt to slip in Naxx groups rocking 1100 DPS. Still others will claim to want to PVP, but in reality their grind is no different from the heroic or raid junkies.
I know plenty of people will flame me because they think, oh well, another nostalgic poster who can't accept that times change! Others will say, how dare you question Blizzard, creators and stewards of the most popular online MMO of all time! Clearly they know something that you don't! The fact is that I have no problem with times changing but I don't believe that design philosophies should. I also question the motives for why these particular philosophies were forced to change. Sure businesses exist to make money, but even this goal can only be attained with sound philosophy in mind. I believe Blizzard has lost a bit of perspective, and generally lost its way, in this regard.
