Did anyone want arena water buffed?

#0 - May 20, 2009, 3:38 p.m.
Blizzard Post
I just find drinking in arena a cheap mechanic to begin with, and now arena water was included in the (great and needed) buff to normal water?

Why was this done?

Please leave arena water out of it. Just turn off the change on this specific water. Getting a sip every know and then on the old weak water was fine and took skill and planning. "Do I have time to get something out of going to drink?" Arena is now going to devolve into "run behind a pillar for a sec, drink to full mana, BOOM, HOW YOU LIKE ME NOW!" over and over.

It's silly. Managing mana regen in arena is a big aspect of competitive pvp in the first place. Managing your drinking of insanely overpowered water is not a fun mechanic in my opinion.



#5 - May 20, 2009, 9:29 p.m.
Blizzard Post
There used to be an effect on Arena water that prevented it from really kicking in until about 4 sec or so. Somewhere along the line that stopped working, but our intent is to get it working again.

The buff was mostly so casters didn't have to spend so much time on regeneration in between pulls or when soloing. If we had not buffed Arena water, then mage water would have been too good, and if we had not buffed mage water, then a core mage ability would be bad. The solution is to make water work like water, but make any water less uber in Arena.