Emalon = Fail

#0 - May 15, 2009, 1:30 p.m.
Blizzard Post
Im very upset how emalon can be pugged now in 10 and 25 very easily now , the intensity of the fight needs to go back to the previous version

Plus you can get your gloves and pants with a 10minute raid, while other players must spend hours and hours wiping on the bosses before the TIER bosses plus learn them

ive seen many players with 8.5 pants and gloves and most their items are blues

Archavon was fine since Naxx was easy mode but now Emalon is easy mode and Ulduar ( even with some nerfs) is still fairly hard
#37 - May 15, 2009, 5 p.m.
Blizzard Post
Q u o t e:
Im very upset how emalon can be pugged now in 10 and 25 very easily now , the intensity of the fight needs to go back to the previous version

Plus you can get your gloves and pants with a 10minute raid, while other players must spend hours and hours wiping on the bosses before the TIER bosses plus learn them

ive seen many players with 8.5 pants and gloves and most their items are blues

Archavon was fine since Naxx was easy mode but now Emalon is easy mode and Ulduar ( even with some nerfs) is still fairly hard


We want the bosses in the Vault of Archavon to be doable by a wide variety of players and that includes pugs. Because of the way Lake Wintergrasp works we want access to these bosses to be the reward and don't want to block players from having access to them and able to defeat them.
#72 - May 15, 2009, 5:29 p.m.
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Q u o t e:
Thanks for the response Bornak , This would be my very first blue response!

Anywho , i understand that Archavon is the "reward" for winning Wg but players can get tier 8 / 8.5 gloves and legs on one kill

We had a priest in the raid and BOTH gloves and pants dropped for 25man , and she got them both . It took us less then 10 minutes to do that vs the hours and hours of glass chewing to get to that tier gear dropping !

Had it been a guild run , our tier gear sells for 60-100 dkp and that equals 60-100 boss kills
So you got guilds spending tons and tons of hours of dkp on the item they felt they earned , and random players are getting them for free in pugs

Let alone the players who Pvp ( not me to much) who spend hours and hours working on thier rating just so they CAN buy that pvp gear , and players can get that in seconds. It just doesnt seem fair to me


Yeah, some players can get lucky and get everything in 1-2 weeks, some others get none in 2-3 months. So far we have liked how the system has worked with a couple random pieces dropping that get spread out among a lot of players.

How your guild loot system works is up to you, but I know some players adapt it to these new bosses. If you know the items that can drop from these bosses, you can focus on the other ones first and get these later.
#78 - May 15, 2009, 5:34 p.m.
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What's the justification for allowing high-tier items to be puggable given the current difficultity of Uldaur? Doesn't that defeat the purpose of progressing for better gear?


And just to expand on this, while Ulduar is longer and maybe harder, it should be doable by a wide range of players as well. Getting the couple PvE pieces from Emalon won't push you straight to hard modes in Ulduar and you will still have to progress through the instance and defeat a lot of encounters to get a full set of high level gear.
#133 - May 15, 2009, 6:32 p.m.
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The problem, Bornakk, is that people who were top dogs (at least in their own minds) pre-wrath just can't let go of the outdated notion that gear is the one and only measuring stick for how "good" or how "progressed" you are at the game. That's why you see the same people who worry so much about the degree of accessibility of epic gear to the general player base also come out swinging about how much they hate hard modes. Their primary motivation is to make the acquisition of gear have a throttle the size of the eye of a needle, but not necessarily to have anything challenging on the other side. It's enough that the number of people who can achieve equal or better status regardless of skill is controlled to an absolute minimum--a typical aristocrat syndrome.

The argument from these people isn't really that it's possible people who "obviously" aren't as good or haven't put in as much time and energy CAN get loot. It's that someone like that DID get loot and they didn't because they chose to participate in some draconian DKP system that made them work ten times harder than they really needed to for something that doesn't even have status attached to it anymore. This is nothing more than petty jealousy over an RNG outcome, and the irony is savoury and delicious.


I understand what you are saying. The easiest way to reply to this type of thing is saying that times have changed. :)