#1 - April 24, 2015, 3:53 p.m.
Lets get one fact straight, this ring will be used on cooldown in raids, anyone who thinks otherwise is being naive. The benefits of the many will always outweigh the benefits of the few.
Differences in cooldown priorities/management:
Every class has its own unique playstyle. Some classes have 1 and 2 minute cooldowns, others have 3 minute cooldowns that are heavily relied upon. Feral druids want to hold 2 minute trinkets for there 3 minute cooldowns, the same would go for this ring, as there damage outside of the 30 second window they get every 3 minutes is drastically less than when inside of it.
Fire mages on the other hand try and line everything up with a big combustion which has no true cooldown, making it very hard, while classes like hunters will want to use this ring as soon as its available as there cooldowns allow for it, and they have a more steady damage flow.
Lets also not forget that many classes have different execute percentages ranging from 20-30%, while some don't have any at all. This greatly effects people as i can see it being used by someone at 30%, leaving everyone with 20-25% executes without the majority of the buff if not entirely.
The numbers:
https://www.warcraftlogs.com/reports/G3w24dWa9hXBHkJ7#fight=7&type=summary&source=19&pins=0%24Separate%24%23244F4B%24auras-gained%240%240.0.0.Any%24151166964.0.0.Druid%24true%24151166964.0.0.Druid%24false%24102543%5E0%24Separate%24%23909049%24auras-gained%240%240.0.0.Any%24151166964.0.0.Druid%24true%24151166964.0.0.Druid%24false%24106951%5E0%24Separate%24%23a04D8A%24auras-gained%240%240.0.0.Any%24151166964.0.0.Druid%24true%24151166964.0.0.Druid%24false%24176878
Here we have a log from Mythic Gruul. I have shown my 2 major 3 minute cooldowns here; Berserk, Incarnation and my two minute Trinket (labeled Lub-Dub). This fight is the perfect example of how reliant some specs are on holding on-use items for there cooldowns.
As you can see, due to the fight lasting 4:47, I was able to use my trinket at 2 minutes and have it back up again when the boss dips below 25% for increased damage. Because the fight lasts less than 6 minutes i only get to use my 3 minute cooldowns twice, which is why instead of using them at 3 minutes, i hold them until around 4:10.
Now look at the 2:00 mark, this is when i use my Mythic Beating Heart of the Mountain, the strongest available trinket for feral druids currently. You can see that my damage still remains very stagnant. This is because outside of my Incarnation/Berserk buffs i do very little damage at all, so using a powerful buff isn't going to make a whole lot of difference.
However if you look at the 4:10 mark you can see how drastic of an effect using my trinket with my 3 minute cooldowns has. I did roughly 920,000 damage in the 20 seconds that my trinket was used without my cooldowns, compared to the 2,300,000 damage that i did in the 20 seconds that my trinket was used inside of Incarnation and Berserk. you can see how much more efficient and effective holding your 25% damage bonus for 3 minute cooldowns is and how much damage you lose by using it on cooldown.
Using my Mythic Gruul log as an example i can come up with the following numbers:
Using the ring every 2 minutes = 115,000 extra damage per minute
Using it every 3 minutes = 191,666* extra damage per minute
So its comes out as a 76,666* (40%) damage loss per minute when
used every 2 minutes compared to 3 minutes
Why is this important?
The only fight where the ring being used every 2 minutes does not negatively effect any one person, is when a fight lasts between 3:30-4:00. Any fight longer and this ring becomes extremely inefficient for many to be used on cooldown, as those who rely heavily on 3 minute cooldowns will be outperformed by almost every class who benefits heavily from having it used every 2 minutes.
This is my argument as a feral:
Should i hold my 3 minute cooldowns for 60 seconds to line up with the ring? In theory it's likely going to be a DPS increase, but now you've turned my 3 minute cooldowns into a 4 minute cooldown and its not because of my choosing, its because you have forced it to be optimal around this ring.
TLDR:
- Bob and Frank are happy using it every 2 minutes as its optimal for them, Meg and Ryan are depressed as they get very little benefit from using it every 2 minutes... after spending the majority of the expansion grinding for it.
- Susan doesn't get to come to raid this week because she only has 3 minute cooldowns! Sorry Susan!
- There is no personal skill involved in having someone else misuse your item because it benefits someone else.