Race + Class differences

#0 - May 7, 2009, 4:27 a.m.
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I think there should be different spells for classes based on race, maybe just a different animation, but something.
#9 - May 7, 2009, 4:48 a.m.
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Q u o t e:
I think there should be different spells for classes based on race, maybe just a different animation, but something.


At one point in time priests had some different spells based upon their race. What we found is that it's very difficult to keep the balance in that situation and we tended to get a large number of Dwarven priests on the Alliance side, while getting a decent mix on the Horde side, but slightly favoring Undead. While race is meant to be unique, it's not your class and we don't want it to be a major deciding factor in what race you choose for any given class.

So, I wouldn't really look for us to head back to that style of class/race synergy.
#21 - May 7, 2009, 5:07 a.m.
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Well we already have Bloodlust and Heroism. I don;t see how further renaming/new visuals could hurt us.


Unique animations and spell displays cost time and additional testing. It's an issue of delaying a patch or project to make sure that the animation and visuals match up. Perhaps, sometime in the future, we may be able to dedicate our time and resources to this, but currently we feel that players would rather have new content and events to explore.
#24 - May 7, 2009, 5:21 a.m.
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So, new dances are out again? Didn't Kalgan say they were working on them?


Oh, we're working on new dances. We'll have those out as soon as they are up to snuff (so to speak). That's quite a bit different than adding new animations to each race for each shared spell and making them unique. That would be a massive endeavor.
#27 - May 7, 2009, 5:34 a.m.
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I understand how a new animation/sound effect would be daunting to work on. But how about just a change in the icon and a renaming of the spell?


Well, at that point, you're starting to make it into another class. I suppose, Blood Elves would rather be Blood Knights than Paladins, but why confuse the situation? There is no need to add an additional layer of intrigue to the spells cast on opposite factions. As we've already established it this way, it is better for us to keep the things done in past and build upon them. Having said that, who knows what the future holds? Maybe, we'll make changes like this down the road. It's simply too soon to say.