We actually want healing to be less spammy

#0 - May 5, 2009, 10:31 p.m.
Blizzard Post
So...please explain to me how P2 Mimiron can be more spammy than it is right now. Not saying that it's hard to heal, mind you. As a resto shaman on that fight, though, I spend that entire phase frantically hoping that all those chain heals land on the people before they get squished. I might have time for a riptide in between casts.

That's all I do. Target select, CH. Target select, CH. Pray. Target select, CH. Wish I had better trinkets. Target select, CH.

There are so many sentences that this fight makes a lie. Go take a look at this thread of blue responses (http://www.worldofraids.com/wow-blue-tracker/us-forums/14990765234-i-don-t-get-the-regen-nerfs.html).

#15 - May 7, 2009, 6:37 p.m.
Blizzard Post
Q u o t e:
Mostly what blizzard wants is variety.


Yes.

Mimiron phase 2 is pretty insane to heal. But phase 1 and phase 3 feel pretty different. Then phase 4 is crazy again. Even in phase 2 a lot of the damage is avoidable. I know some players on this forum have felt before that they are still unfairly blamed when dps die when standing in fires, but in my experience, it's pretty easy to tell when someone failed to move out of the rockets.

Another way to think about it is that in Naxxramas if you brought a healer to the raid for the first time, there aren't too many things you'd have to explain. "Heal the MT," or "Heal the raid," are plenty of advice for most fights. There's nothing wrong with that for the first tier of raid content. But in Ulduar there is more ebb and flow to the battle. You need to know when and where the big damage moments are coming. You need to know when to give it all you've got.