#0 - May 1, 2009, 11:08 p.m.
Q u o t e:
Seriously, whoever designed this achievement was either sadistic, retarded, or has never played this game before.
Q u o t e:
Not all of us have friends to do this with you insensative baboon.
Q u o t e:
Let's be honest Crygil, you're going to nerf the achievement. Blizzard caves in to QQ on a monthly basis (putting back Darkmoon fair after it ended because bads misread the calendar, Ulduar nerfs, Valentine's heart achievement nerfs, etc), and the QQ over this cheevie is beyond all of those.
So, what's the nerf going to be?
Q u o t e:
Many of us care much more about the fact that we have to stab our out team in the back to get this done then anything else i have managed so far to do 2 of my 4 stabs but this is truely the worst achevment i have ever had to do killing my own team is just not cool.
Q u o t e:
But all the other acheivements that have been changed have been way easier than this and yet they were changed. Get into the beer of the month club, wow that was so hard to do dailies every day to get the achievement, yes it took some time to do and sample the beers over the course of a year but it was way easier to do. And yes the randomness of the Candy hearts in a bag screwed many people over but was also changed.
Q u o t e:
Asking you to compete with 39 other people to tap one of like 6 flags in a game first IS COMPLETELY UNREASONABLE!
Q u o t e:
Honestly, your choosing to debate this post feels a bit like a strawman victory, you picked the weakest argument against the achievement and beat that.
The reason I find this achievement particularly grueling is that is arbitrary, measures largely irrelevant actions, encourages selfish play, you don't actually achieve anything, and you're fighting your own team more than the enemy. And really, I wouldn't complain normally, but a defense of this as good design, I had to say something.
1) Arbitrary. Why these specific actions? Why not capture a mine, or kill a frostwolf? And when someone else caps that flag, the frustration just gets worse.
2) irrelevant. Whee, I captured a flag, it will be recapped in 5 sec, but I'll be /afked out by then!
3) Selfish. I saw three of my guys trying to cap stables, with one Alliance playing D. What's the best way to try and win? That's right, let my trio finish him off and cap, while I slow the people rezzing? Is that what I do? Nope, I become the fourth guy at the flag trying to cap so I can /afk out. Only one of us is actually fighting the lone defender, the other three of us are repeatedly attempting to cap. Because that is why we're there, not to win. I also caught myself wishing I had an improved mounted speed talent, so I could respec and just grab the farm right off.
4) Not really "achieving" anything. I have done each of these things so many many times over the past years, but this week, they matter. And more than that, you can just immediately leave. A far far better achievement would be to get a win in each BG where your orphan saw 10 HKs, or some such. Or get an Orc warlock HK here and a Blood elf priest kill there. Like the ears, petals, snowballs achievements, just violent.
5) Fighting your own team. I love the alliance today. I *want* them to cap the blacksmith, that means I get a chance at capping it back. But that Tauren over there with his orphan out, he's my enemy, he's the one in my way. I'm hoping when it comes time for Eye of the storm I get one of those awful 3-1 battles where the winning team just lets the losing team cap and cap again, because that makes it easier for me. A bit against the intent of a battleground, no?