#0 - May 2, 2009, 9:31 a.m.
This has probably come up before, but it's something that really should be changed.
Resilience should buff your own damage on pvp targets to the point that pvp gear will do just as much damage as pve gear on a pvp target. To make up for this, resilience should reduce more damage than it does. This makes pvp gear better for pvping for classes such as melee, and pve gear will still remain better for pveing.
This also makes balancing a lot easier to manage when people in pvp gear are getting nerfed because people in pve gear are doing unhealable damage. This is also a fix that does not disallow pve gear from being used in pvp, and I can't see any reason not to implement this.
This is just one step in the right direction.
Thoughts?
