[Moonkin] - Typhoon Mana Cost / Furor ManaBug

#0 - May 6, 2009, 6:34 p.m.
Blizzard Post
I've been thinking about this recently: Typhoon is a purely PvP spell. I can't remember the last time someone used it in PvE, or even specs for it. So with this in mind, lets go over the strengths and weaknesses (what needs to be changed) of the spell:

Strengths:
-Can interrupt healers casts (if timed well by a skilled moonkin)
-Can knock rogues out of stealth (again, with some luck and skill)
-temporarily move melee off the moonkin (about 2 seconds worth at best considering war charge / DK deathgrip, and the minimal distance it knocks them back)
-Modest amount of damage, usually 2k ish

Weaknesses:
-Mana Cost is PROHIBITIVELY high (10% of our total mana pool for the spell!)
-The knockback is negated most of the time, and no real breathing room is created.
-20s CD

Now lets discuss what needs to be fixed. The BIGGEST thing that I would like to see implemented is a decreased mana cost...as in, 1/3 of the current cost or better. This is not a ele shams RETURN 8% mana every time we use it, and I don't expect it to be. But what I DO expect, is that we are not penalized so terribly in terms of mana every time we see a good opportunity to use it! Every time we use it, it literally cripples our mana pool...as this is not a PvE spell, I see no reason to be so harsh in terms of cost here, especially with the high CD of 20s.

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Furor Bug: When shifting into moonkin form my mana pool grows from about 13.k to 15k. Unfortunately, when I shift I do not actually GET this mana...so essentially this mana is wasted off the bat PLUS the mana cost to shift...so now we start the fight at 80% mana (12.5k / 15k)!!!

I feel this is unwarranted, and not exactly how blizzard intended the talent to work. I hope that they can find some way to fix this, so we actually GET the mana that we spent 5 talent points for without having to pop out then go, "WAIT GUYZ,...dont attack yet! I need to drink before we start!!!" It's kind of lame...

Thanks all, hope this thread gets the attention it needs. Survivability I will address on a different thread later if I can...again!
#10 - May 6, 2009, 10:57 p.m.
Blizzard Post
The issue you describe with Furor isn't a bug. It increases your mana pool not your current mana. We don't want you to be able to shift to gain mana.

Heart of the Wild did have this problem for awhile. We fixed that case by just having it increase mana period and not just in certain forms. Unlike Heart of the Wild, Furor is available to (and often a staple of) many druids. It would just be a buff to Resto and Feral druids.

It does mean that Furor doesn't really benefit shifting in and out of Moonkin form (say in PvP). For a druid that stays in Moonkin most of the time, it's still a good talent.