#6 - May 4, 2009, 11:22 p.m.
We have seen a spike in the amount of players participating in Lake Wintergrasp battles since patch 3.1 was released. We have tried implementing measures to increase the amount of fighting going on around the southern towers to spread people in the zone out, but that's not going to help if the zone as a whole is packed full of participants.
There's been a great deal of discussion here at Blizzard about ways to potentially decrease the server strain caused by such large numbers of players in Wintergrasp. It almost makes me nostalgic over all of the posts I had read before the expansion came out where players theorized this place was to be a ghost town within a month of its release. :)
Some things to consider for those that would claim to know the solution to this:
1) The entire selling point of Lake Wintergrasp is that it is not an instanced battleground. A lot of the cool features of Wintergrasp and the Vault wouldn't be so neatly realized if this place were a 40 vs. 40 instance.
2) Putting in very restrictive thresholds to keep out excessive numbers of players defeats the purpose of having an open PvP zone. There might be a reasonable solution to this end, but it will take very careful consideration.
3) Buying new hardware is not such a simple answer as many would claim. For one, the hardware of our realms is quite top-of-the-line. If upgrades were possible here and there, the acquisition and implementation of new hardware would take months. It's not an entirely unrealistic solution, but it certainly would not alleviate any of the lag we're seeing in the short term.