Solution to pvp issue...

#1 - April 2, 2015, 9:15 p.m.
Blizzard Post
CC is a single DR, not several types of CC but just a single DR for 'CC'. Things like RMP or God Comps have so much CC that you have to pillar up or die...and even then..pillar humping only does so much.
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Community Manager
#9 - April 2, 2015, 10:37 p.m.
Blizzard Post
This suggestion comes up a lot, and I know there are other games that have experimented with the idea. We don't think it's necessarily the right choice for WoW PvP though. Coordinating and maximizing CC is a huge part of PvP gameplay, especially in Arenas.

While there have certainly been cases of CC chains getting out of control, and it's possible that some comps still have a little too much potential for non-stop CC, we don't think removing the interaction between different CC categories entirely is the right way to resolve that.