Regarding development discussion

#0 - April 23, 2009, 4:49 p.m.
Blizzard Post
I think it would be fantastic to capture an unrehearsed game design meeting in the next Blizzcast. Where some manner of hot topic were being argued.

I would love to hear how arguments are presented and compromises are reached to bring about potential future game changes.

Any chance of something like this?

*Edited the title. - Nethaera
#2 - April 23, 2009, 4:53 p.m.
Blizzard Post
Thanks for the suggestion. We're always looking for ideas of things we can do in the BlizzCasts as well read the BlizzCast posts we make for constructive feedback.

If there is something you'd like us to talk about, a topic that would be of interest to a wide audience or just have feedback on things we might be able to improve upon, feel free to share it.
#7 - April 23, 2009, 5:04 p.m.
Blizzard Post
Q u o t e:
Some things are not for the ears of mortals. =(


No frowning. There are only heroes here. (Even if some are villainous.)
#12 - April 23, 2009, 5:29 p.m.
Blizzard Post
Q u o t e:
I'm assuming you guys do a lot of raid testing/instance testing internally with your own "raid groups". Do you guys have it set up in a similar format as most guilds do with some sort of raid leader? Do these Blizzard "raid groups" go in with any prior knowledge of what the WoW Developers have created? During testing, how much time is spent wiping over and over to test a new boss to make sure it's fine tuned? Are there encounters that are designed and end up next to impossible leading to a mantra of nerfs from your internal testing team? :)


So what you are saying is you'd like to better understand how we approach internal testing and how we use those results? That could be interesting.