#0 - April 21, 2009, 9:42 p.m.
Ghostcrawler, you and your team have failed your player base once again. It isn't the changes themselves so much, rather than the way things came to be. It all started with Warlocks and Conflag. All through PTR testing, nothing was said by you or a member of the blizzard team to indicate that this would be changed, regardless of the many posts on the issue. Many locks were surprised at their crits, making posts daily asking if it was intended. To many players great surprise, Conflag went live as was and locks rejoiced. Hours later a hotfix was in place to greatly reduce the damage. PVE Destro be damned, nevermind instituting some kind of fix to keep destro from being the lowest dps lock spec, battleground tears flooded the forums and caused a storm of insults and butthurt.
Next we have Death Strike, which had the same problem. It went through the PTR, its healing brought up many times by players. Was anything drastically changed during the testing phase? I think not. Needless to say, this also went live and within hours was also slated for a hotfix nerf which made it practically useless. **
Now today, as the servers went up, we find that Exorcism, the spell introduced which helped offset the massive loss of judgement damage has also been hotfixed to not be usable on player characters. It also went through the PTR, had its share of tears, yet went live regardless. It lasted longer than Conflag and Death Strike, but was quickly beat down due to low resilience, uncoordinated battleground tears. It wasn't changed. The Glyph wasn't altered or removed, hell even the talents weren't tinkered with. It was just outright removed from a pvp setting. It wasn't even an announced change.
Now tell me Ghostcrawler, how does the Blizzard design team work? Allowing mechanics to go live only to be hotfixed nerfed in a matter of days (or even hours) does not seem very professional, and frankly makes it seem like you and your team are throwing darts in the dark when it comes to PvP balancing. The best part about all of this is that the changes came after massive crying on these very forums, which may make players feel that if they kick, scream and cry loud enough that you will change things for them. You have said in the past that you and your team do not balance the game around forum crying, but with these recent changes it is honestly hard to say that you don't.
If something seems like it might cause a problem, take care of it on the ptr. You know, the test realm which is there to determine if a mechanic will work or if it just isn't right. Wildly changing classes, especially as an arena season starts does not bode well for you or your players. At the very least, be vocal about upcoming changes instead of springing them on everyone last second.
So I ask you, what is being done about all of this?
-What are you and your team doing to ensure that destro is not left behind in PvE?
-**(Death Strike apparently fixed. My information was out of date.)
-What are you and your team doign to offset Ret's complete lack of being able to kill other players outside of huge burst because of their clear lack of offensive utilities and control mechanisms?
This is your design, and it is your responsibility to both your company and your players to fix poor game elements.
