#0 - April 24, 2009, 9:28 p.m.
I personally like the flavour that Ret has now and I salute you on your attempts so far in order to fix what felt like a forgotten spec among the devs for a long period of time. I don't want to stack combo points, or have one ability required in order to make another ability stronger. A Paladin is a unique character and I feel that its fighting abilities should remain unique as well. As was said in another post, we have many other abilities that are required on the fly in order to help our team (BoF, Cleanse, BoP and the always unexpected...Leet Ret Pally Heals!)
If at the end of the day, you still deem our burst to be overpowered, then my solution to the conundrum that you as developers face is that our abilities should hit for less, but more often - lower the cooldowns on Judgement, Crusader Strike and Divine Storm and see what happens there.