#0 - April 22, 2009, 7:03 a.m.
Q u o t e:
We don’t like for PvE and PvP mechanics to work differently when we can avoid it.
I'm slightly confused as to how separating the two is a bad thing, especially when we've already got a mechanic which works slightly different (reduced cc durations) and that turned out to be great.
now how about damage?
fictional scenario: mortal strike hits too hard in pvp but is fine in pve. you're meaning to tell me you wont reduce the amount of damage it does only against other players? is it impossible to do that?
or if heroic strike does too much in pve and is fine in pvp. reduce its damage against npcs, cant it happen?
i can see self buffs, for instance, needing to be balanced around both with no real substitute for either, thats fine. but the way i see it, you're choosing to neglect a rather simple approach to this dilemma.