#0 - April 23, 2009, 9:45 a.m.
But PVP? It's absurd.
I know, moonkin PVP is kind of dead anyway, but now it feels like the entire mechanics of the class is broken whereas before it just wasn't viable.
I did a WSG earlier and found that I could barely last a fight with multple people in it. I went OOM and decided to hit innervate and try to save up enough mana for a typhoon. Even with innervate on, it took quite awhile and I found that I could easily spend more mana then I was regenerating. When our spells cost 500-2,000, the mana that innervate regens doesn't do squat.
The problem is that mana regen was balanced around raiding & mana gains from other classes. But PVP doesn't really work that way in most situations. My understanding is that the developers compensated the spirit regen nerf by buffing Intensity, but if you're in PVP gear, and if your mana regen is really low, intensity doesn't do much. It requires a lot of mana regen in order for it to be effective, so the buff doesn't make up for the difference when it comes to balance druids.
This is a rather serious issue. Moonkins have been seriously gimped in PVP for a long time now, but our mana regen problems basically make it unplayable.
I've timed it on a training dummy. If I'm oom, a single starfire takes 15 seconds before I can regen enough to cast it. A single Lifebloom takes about 30 seconds. I know mana is supposed to be a limiting resource, but considering that one spell uses up 1/13th of my resources, it's absurd to have such low regen.
The only thing I could really do to help it is to put more points into Dreamstate. I have 1 point in it already, and that's only after getting all the necessary talents (there really isn't a lot to play with). Intensity is useless in PVP gear. Even in really good gear, which I have, mana regen is a complete joke.
The unfortunate part is that there is a long list of other problems with moonkin PVP at the moment. 3.1 brought a nice PVP change with the addition of a daze to Typhoon, but the regen change makes it a moot point since we won't have enough mana to cast it. This issue has basically made the spec unplayable in PVP.