Ulduar is difficult beyond enjoyment

#0 - April 23, 2009, 8:01 p.m.
Blizzard Post
Blizzard,
I think you are simply an amazing company that produces incredible games. This is not a QQ thread at all, but rather some feedback I wanted to share on the latest raid instance that was recently implemented in the game, Ulduaar.

For the second week in a row, my raid team and I have entered this instance and had enormous difficulty managing to get the first few bosses even to halfway health (Flame Levathion excluded, he has been an easily and fun kill)

Last night for example, the trash surrounding XT practically hindered any chance we had at defeating him. And Razorscale, we were lucky to get 1 or 2 turrets attached to him.

I remember Naxx having it's share of difficulty in the beginning but deep down, I knew the dungeon was playable after we got the boss strats down. I don't think I can say the same for Ulduar.

So far, i'm wasting hard earned daily gold on repairs and find myself frustrated over countless wipes.

I'm not angry or upset, I know you guys implement everything for a reason but I felt like I should give my honest opinion because after speaking to a few people, i'm pretty sure i'm not alone with this viewpoint.

Blizzard Fan for Life :)
-E
#91 - April 23, 2009, 9:45 p.m.
Blizzard Post
You may notice with our recent in-game fixes thread (http://forums.worldofwarcraft.com/thread.html?topicId=16474158165&sid=1) a lot of changes are being made to Ulduar. We want it to be a fun an enjoyable instance for a lot of players. I believe a lot of players complained about a previous instance being too easy, so making everything easy isn't the solution and there needs to be a certain level of difficulty to complete the dungeon. We are making changes to try and hit the right spot on this level of difficulty.
#124 - April 23, 2009, 10:03 p.m.
Blizzard Post
Q u o t e:
Is Ulduar even close to how difficult Sunwell was?


I would say "no" and that that is intentional. We'll see how the hard modes go though.