Devs fixed SA, time for Replenishment!

#0 - April 20, 2009, 3:53 a.m.
Blizzard Post
The developers thought that SA was too hard to balance around, and that it was too random. On aoe heavy fights non-protadins were raking in massive amounts of regen, and in other boss encounters that were less aoe heavy it was a different story.

Well the same thing goes for Replenishment and healing classes. Without replenishment it truly is bare bones regen, and It's hard to depend on replenishment for mana in pvp, 5mans, and 10mans. The only place where there are enough classes present to make sure it is up 24/7 is in 25mans. In order to do the same in 10mans, 5mans, and especially pvp. You need to stack certain classes. Blizzard has already stated that this is less than ideal. The problem is so obviously Replenishment... just fix it! The idea of regen coming from a completely undependable and outside source was a terrible idea to begin with. Just end this madness.
#16 - April 20, 2009, 6:56 a.m.
Blizzard Post
You can make a raid without Sunder or Expose Armor too. I wouldn't suggest trying it.

When we say "Bring the player" we don't want you to have to raid stack. Bringing 1 or 2 of several widely available specs for Replenishment isn't raid stacking in our mind.

Here is a way to make it raid stacking:

-- Replenishment only affects your 5-player group.
-- Only Shadow Priests can provide it.
-- Now 3-4 of your groups in a 25-player raid need Shadow Priests.

Short of that, we don't feel it's an unnecessary burden.

As many players have argued, it's not at all random in the way Spiritual Attunement was random. And even then, I wouldn't say SA was "random." I would say that SA made mana trivial in fights with raid damage, of which there were many. Replenishment generally isn't enhanced or diminished becuase of the encounter specifics.

The argument we get more often is that players don't want to feel dependent on other players to such a large degree for buffs. That is a more logical argument in our minds, but still not a strong enough argument to convince us to change the current model (again, in our minds. All of this design is going to be subjective to some extent.)