#0 - April 30, 2009, 8:56 p.m.
I know this is still really really early on the PTR and definitely subject to change but this math is a decent idea to see how much it recovers.
First off, the new change itself:
Q u o t e:
Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
Source: http://www.wow-europe.com/en/info/underdev/testrealm.html
Now some base mana values (note that only mage has a lower base mana than druids)
Q u o t e:
Druid 3496
Hunter 5046
Mage 3268
Paladin 4394
Priest 3863
Shaman 4396
Warlock 3856
Druid base mana at 80: 3496 (according to wowwiki, not the best source but...)
3496mana x 4.5 = 15732 mana recovered over 20 seconds
15732mana/20seconds = 786 mana per 1 second
Definitely excited for this change, it was a needed fix to an archaic system however...
It won't scale. I say it won't scale because base mana never increases. Let's take a look at other mana returning abilities:
-Shadowfiend (15 sec active time / 1.5 aspd = 10 hits x 5% caster's max mana = possible 50% Mana gain over 15 sec) - scales
-Divine Plea (based off of total mana) - scales
-Mana Tide (based off of total mana) - scales
-Water Shield (also a set value, does not scale) - does not scale
Also keep in mind that we aren't giving to you unless we don't need and won't need it for that encounter; you have other mana returning abilities and this is our only. We are keeping this for ourselves for the most part, unless we're really nice.
This isn't a QQ post, it's actually a relatively decent change, but it just doesn't scale, which could be a problem depending on how much Int they decide to put on future gear. I could imagine this being an even larger problem in the next expansion, where it would also need a change. In this light, it seems to be more of a bandage fix than a really well-thought-out fix. A bandage fix is nice too but a proper fix is something we should look forward to in the future.
