#0 - April 30, 2009, 7:55 p.m.
Okay the patchnotes say 'Druid's base mana pool'. What happens when its spell stolen? Is this going to be a free mana bar for Mages?
Q u o t e:
Pros:
Innervating Paladins and shamans is now worth the global cooldown.
A moonkin innervating himself is now worth the global cooldown.
In PvP, a druid can return a lot of mana to themselves (might allow ferals to go crazy shifting for 20 seconds).
Makes MP5 gear very good for restos (more gear selection in theory) in cases where spirit is hard to get (lol ... which certainly isn't ulduar).
Cons:
Makes spirit even MORE useless to every druid except resto.
Stealing it will fill a mage's mana bar.
Won't scale with level 80 content. (they could have gone with 300% of your base mana and X% of your spirit+intellect over 20 seconds
Q u o t e:
Ok, how about this:
Experienced balance druids that know what the hell they are talking about know this isn't a nerf.
HOWEVER...
This only increases the need to re-evaluate the secondary effects of spirit for balance druids, as in more crit and/or spellpower.
This is a nerf to the usefulness of spirit for balance druids, wrapped in a welcome buff. The buff is appreciated, and was needed, but now its time to re-evaluate spirit for balance druids, or re-evaluate how much spirit needs to be on our tier set.