Remove Uldars glass ceiling

#0 - April 20, 2009, 7:42 p.m.
Blizzard Post
I can understand "hard mode" being harder than normal 10 man Uldar, I can even understand 25 man Uldar being easier then 10 man for the same reason 25 naxx was easier (more people = wider margin of errors) but why in the hell is REGULAR 10 MAN ULDAR so hard? My guild has been busy for most of this past week with RL stuff so I decided "hey ill pug it with the most geared people I can find in /2 and we should be able to down 3 or 4 bosses np" LOL. 20+ wipes on XT and 8 on Razorscale. YES I watched the tankspot videos and YES I explained them clearly and several times over. These fights are simply way too hard, Its a glass ceiling and im not happy.


P.S Alot of other people are going to be unhappy with how hard it is, especially once only the no life basement monkey guilds on every server are the ones sporting the best T8 around dalaran and the casuals are stuck in naxx 25 gear. Fix this or the cash cows walk.

#36 - April 20, 2009, 8:24 p.m.
Blizzard Post
Q u o t e:
I can understand "hard mode" being harder than normal 10 man Uldar, I can even understand 25 man Uldar being easier then 10 man for the same reason 25 naxx was easier (more people = wider margin of errors) but why in the hell is REGULAR 10 MAN ULDAR so hard? My guild has been busy for most of this past week with RL stuff so I decided "hey ill pug it with the most geared people I can find in /2 and we should be able to down 3 or 4 bosses np" LOL. 20+ wipes on XT and 8 on Razorscale. YES I watched the tankspot videos and YES I explained them clearly and several times over. These fights are simply way too hard, Its a glass ceiling and im not happy.


P.S Alot of other people are going to be unhappy with how hard it is, especially once only the no life basement monkey guilds on every server are the ones sporting the best T8 around dalaran and the casuals are stuck in naxx 25 gear. Fix this or the cash cows walk.


As much as some of the top guilds in the world have cleared all the normal modes, remember these are the top guilds for a reason, they are very good. It is good to see that the dungeon is challenging a lot of players to complete fights and progress through the instance.

Will we make adjustments to the challenge factor? We continue to make changes as we feel they are needed.

Will Ulduar be puggable? At some point in the future, I'm sure it will happen when the strats are widely known, but it looks like that will be a ways off which is a good thing.
#114 - April 20, 2009, 9:56 p.m.
Blizzard Post
Don't forget that as the strategies for each boss become more widely known and players gear up through emblems/Flame Leviathon it will just get easier... sounds like progression or something.
#151 - April 20, 2009, 10:49 p.m.
Blizzard Post
Q u o t e:


So who's got the strat that stops the tank from being melee'd for 45k on Ignis? Or the one that stops him from whacking the priest when he charges for a slag pot grab (the thing that was supposed to have been fixed is still happening) :P


If the tank was getting hit for over 45k in one hit, then I would say take a look at the tank's gear or check over your strat for the fight. The insta-gibs were from two attacks happening almost simultanously. I am not sure if this has been fixed, but we lowered his damage (just increased his attack speed) to help even out these crazy big hits he does and he is much easier I'm told. And we have been working on solutions for the slag pot issue, one didn't work so we are already on another one.