#36 - April 20, 2009, 8:24 p.m.
Q u o t e:
I can understand "hard mode" being harder than normal 10 man Uldar, I can even understand 25 man Uldar being easier then 10 man for the same reason 25 naxx was easier (more people = wider margin of errors) but why in the hell is REGULAR 10 MAN ULDAR so hard? My guild has been busy for most of this past week with RL stuff so I decided "hey ill pug it with the most geared people I can find in /2 and we should be able to down 3 or 4 bosses np" LOL. 20+ wipes on XT and 8 on Razorscale. YES I watched the tankspot videos and YES I explained them clearly and several times over. These fights are simply way too hard, Its a glass ceiling and im not happy.
P.S Alot of other people are going to be unhappy with how hard it is, especially once only the no life basement monkey guilds on every server are the ones sporting the best T8 around dalaran and the casuals are stuck in naxx 25 gear. Fix this or the cash cows walk.
As much as some of the top guilds in the world have cleared all the normal modes, remember these are the top guilds for a reason, they are very good. It is good to see that the dungeon is challenging a lot of players to complete fights and progress through the instance.
Will we make adjustments to the challenge factor? We continue to make changes as we feel they are needed.
Will Ulduar be puggable? At some point in the future, I'm sure it will happen when the strats are widely known, but it looks like that will be a ways off which is a good thing.