#219 - April 16, 2009, 7:48 p.m.
Q u o t e:
So are you implying that Yogg Saron isn't intended to be a hard encounter unles you try it on hard mode?
The normal and most basic mode is something we want to be beatable by players. We want it to be fairly accessible and doable, not M'uru.
Q u o t e:
Thats kind of bunk game design. Why not reward players with the satisfaction of beating a challenging boss instead of reducing the difficulty so you can rain down more mediocre loot.
If the boss is really difficulty, it significantly cuts down on the number of people who get to see the content we worked really hard on.
Q u o t e:
Don't abuse hard mode mechanics and hide behind them. Something is wrong if the C'thun of Wrath is dead within 2 and a half days of the patch going on a server. It's saying something still when a lot of instance servers aren't even working on some realms.
The server issues you mentioned are not related to the encounter itself either, lets stay on topic here.
If the "C'thun of Wrath" is beatable by some really good guild who are coordinated and focused in 2 and a half days, we are okay with that. It is working as intended and not quite a bugfest as C'thun killers can attest to.
While we want the easiest mode to be accessible, we don't feel it needs to drop the best loot. Come back with fewer watchers helping when you want the best items in the game and a little bit of pain in wiping a lot. :)