#0 - April 23, 2009, 10:53 p.m.
I mentioned this in some other thread, but I thought I would make a post.
I play a Retribution Paladin (please put away you torches, I am not here to whine about the exorcism nerf), and I have to say...that I'm actually pretty happy. I will admit that I don't PvP that much, nor am I an incredibly hardcore raider, I only raid about 2-3 times a week. However in another post GC mentioned this:
Q u o t e:
We like the new Seal / Judgement system and aren't likely to mess with that. What we would like to do is take say CS, DS and Exorcism, make one of them have no cooldown, and make the others something you want to do at the right time. Here are some dumb, mostly fake examples. They all have problems and aren't very original (because I spent all of 20 sec thinking of them) but are in the right vein. We have some actual ideas but aren't ready to share them yet.
1) Your Crusader Strike stacks something on a target. Divine Storm then does more damage per stack (but consumes the stacks?).
2) Your Divine Storm has a dot component. The closer you get a Crusader Strike to the final dot, the more damage it does, but its cooldown keeps you from spamming it.
3) When someone under the effect of your Retribution Aura (or whatever) is attacked, your Divine Storm lights up and you can then make them pay for the affront.
4) Your Divine Storm has a dot component with a very short duration. However Crusader Strike has no cooldown and extends the duration by one tick. Basically you have to hit CS three or four times in a row quickly to keep the whirlwind spinning.
I know you said those were just "off the cuff" as it were, but you also mentioned they were "in the right vein". I hope you were joking or that they were at least WAY off from what you're really thinking.
I know a lot of people whine and complain that Pally DPS is "boring" or some such. I know you know this, but the people whom feel the need to post constantly are not a good representation of the community as a whole. They are the vocal minority, that unfortunately get heard more often then those whom want to stay clear of the insanity that is the WoW forums (On that note those of you devs whom read all of these must have the patients of the gods).
Please keep this in mind, but being a retribution Paladin is not ALL about DPS. It is the DPS build, yes. If I am not doing competitive DPS I will not be doing my job as the class/spec I have chosen. We do have a lot of other things to do as well. In any given fight I am watching my DPS buttons so I can push them as they come off of cool down; watching my raid members health so I know what abilities to use where/when; throwing Hand of Salvation on the Warlock; casting Sacred Shield on me, the main tank or the off tank depending on the situation; casting my Divine Sacrifice at the most opportune times; cleansing occasionally; maybe throwing a heal out; and casting the odd Hand of Protection and Hand of Freedom when it calls for it. Now you're saying that you might want me to have to watch for some random debuff and spam a button to keep up with my DPS? I am trying to be a civil as I can, but I'm actually really concerned.
Warriors, rogues, and Death Knights all have more complicated DPS rotations and the like because in essence that's all they do (yes maybe a few tricks here and there, but MOSTLY all they do when they're in a DPS spec). If I wanted a combat like that I would have rolled one of those classes. I thought that the DPS rotations on a Retribution Paladin where more simple by design, so that we would have the opportunity to use all of the OTHER tools that we were given. If you want us to concentrate on nothing but our DPS they why bother giving us all of these other things to do? I know there are some people out there that will say "X mod will do all this stuff for you" but developers shouldn't (and I am fairly confident that the ones at Blizz hold true to this) design their game assuming anybody has any mods at all. Try this test: Turn off all of your mods. Now try to put slav on one person (at least) a fight, make sure you use your Sacred Shield on the most worthy target, use your Divine Sacrifice at the best time you can. Do at least that for every fight while keeping your DPS up and moving when you're supposed to. Now tell me that it's boring. I guess if you think that, then you might consider rolling one of the other melee DPS classes because your tastes may not actually be with the Paladin.
All I'm asking is that if you MUST change Paladin DPS, then please, please keep this in mind. I don't want to play a Warrior or Death Knight and I want to be able to use my helpful abilities. Not everyone can do 20 things at once. I know I am not the only one that feel this way. Really that's all I want is for you to keep this in mind when you make the