#233 - April 16, 2009, 6:56 p.m.
Q u o t e:
And I don't understand your comment about 'not everyone' identifying Unholy/Holy as being the dominant combination - players WERE complaining about Unholy from the start of the season. Holy paladins were also identified by A LOT of players at the start of the season.
I’m saying the earlier complaints were about Unholy, Holy, Ret, Arcane, Assassination and depending on who you believe, Survival, Arms and Feral (and maybe even warlocks). We made changes to all of those classes. We think those changes fixed most of the problems except for Unholy / Holy (and maybe Ret). I was disputing the notion that everyone was saying “DKs and paladins are the whole problem.” They were just left over after we fixed (for the most part) the other problems.
Q u o t e:
This is class bias. You could've just as well nerfed Blood and Unholy cooldowns and told all DKs to tank as Frost until you could fix them, which is essentially what you're telling Destruction Warlocks to do - to pick another spec because one was too good at PvP.
Yeah, we could have done that. I’m not sure it would have fixed the problem. The cooldowns weren’t just VB and BS (the Blood and Unholy tanking cooldowns). They include things like Lichborne, IBF, AMS and maybe Frost Presence itself. Those aren’t spec issues, but core abilities or easily grabbed talents.
A few players above explain this pretty well too.
Q u o t e:
We're pissed because you didn't compensate/balance us in relation to any of these changes.
We generally don’t compensate for nerfs.
Q u o t e:
Please just admit you have no idea what you want to do with Warlocks and leave us alone. We're tired of your "fixes."
Unfortunately, it’s not appropriate for me to ever reply “It’s not the class, it’s you.” Therefore, it would also be nice if you confined your arguments to the changes themselves and not try and insult us in order to make your point. Cool?
Q u o t e:
Paranoia about conspiracy theories aside, I think most of the non-over-the-top-always-mad-about-everything players really appreciate this type of feedback.
I’ll try to do more. But as you can see, it was a lot of text, which takes a lot of time, which means fewer responses to other threads. I also had to do it all off the top of my head without the benefit of being able to look stuff up (because I wasn’t at the office), so I probably made mistakes. Those are the reasons I don’t do it more often.
Q u o t e:
Two reasons,this team or a majority of them created DK's. They went to the financial people at the parent company and convinced them to spend the money to do so.
Can’t believe I am responding to this, but this is also the team that created the other 9 classes in the game. Furthermore, if you’re trying to argue that making a class OP is a smart business decision, you have to be prepared to drive away players who aren’t that class. Unless we get DKs to be 95% or more of the population (YOU MEAN THEY AREN’T THAT ALREADY?) that would not be a wise strategy.
Q u o t e:
A month of this and nothing was mentioned by the devs about it being OP.
We don’t have long forum discussions about every change we do. We made changes to tone it down on the PTR. They ended up not being sufficient. It sucks but it happens.
Q u o t e:
But you've shown you CAN hotfix the damage aspect of talents. So I don't understand why something like Black Ice wasn't hotfixed with a balancing hotfix applied to Tundra Stalker.
Like I said, I’m just not going to have the bandwidth to debate the counter to all of my points in detail. Sorry. I’ll pick one of them though. One of the things I said is that there is a difference between making strategic hotfixes and overhauling a talent tree. The latter isn’t appropriate for a patch – it requires too much testing and iteration and delays the patch (if not subsequent patches). Maybe Black Ice and Tundra Stalker would have been sufficient. Maybe not. Maybe it would have taken 3 other talent trees. Maybe Frost with Tundra Stalker, Black Ice, Killing Machine etc. would have just turned into the IT spamming monster.