Current Ulduar Issues Update (Friday Even.)

#0 - April 15, 2009, 4:47 a.m.
Blizzard Post
Here's the current issues with Ulduar we're currently investigating.
UPDATE: Friday Evening at 6:35 PM PDT.

Siege Engines that use Steam Rush while on a ramp sometimes fall through the world.
We currently have no fix for this, the workaround is simply to not cast Steam Rush on the ramps. The ability works fine in the Flame Leviathan fight and other flat ground.

The two trash pulls in front of XT-002 Deconstructor are linked.
UPDATE: We've not seen reports of this lately. The trash will be back in a future patch.

There are reports that players are being melee'd by Ignis while in the slag pot.
UPDATE: We have a fix for this currently under testing.

Ignis the Furnace Master can melee the target of his charge before the target is put into the Slag Pot.
UPDATE: We finally discovered a reproducible reason for this issue, and just applied a hotfix. The hotfix might not take full effect until a server restart happens. The bug was caused by the interaction of a player spell with Ignis while he was charging.

Kologarn can Stone Grip someone at the exact same time his right arm dies, leaving the player gripped for an extended time.
UPDATE: This is really rare, we located the issue, but a fix will have to wait for a future patch.

Auriaya's Sanctum Sentries rarely respawn while Auriaya is in combat.
UPDATE: We're investigating this.

If you are not seeing these hotfixes, please post with your server information. Most servers ARE getting these fixes, so if some are not we need to investigate possible issues with our hotfix process.
#26 - April 15, 2009, 5:19 a.m.
Blizzard Post
When I know more about the issues and their hotfix status, I'll certainly update the post.
#32 - April 15, 2009, 5:27 a.m.
Blizzard Post
Q u o t e:


For as many times as my guild and others reported this in the feedback thread during PTR testing, I'm surprised it is just being investigated now.


We did note the bug reports on PTR, and believed we had a solution for the issue implemented. Apparently the solution wasn't completely effective in this case.
#49 - April 15, 2009, 5:58 a.m.
Blizzard Post
Let me reword that to more explicitly state what happened. We noted the problem with the slagpot and charge, and implemented a fix. The designer tested the encounter himself, the problem seemed to be fixed. The fix underwent testing with QA, QA couldn't reproduce the problem.

Sometimes bugs slip through even with rigorous testing in place. We'll be working to fix this issue and others as soon as we can.
#76 - April 15, 2009, 6:59 a.m.
Blizzard Post
Flame Leviathan can indeed randomly target Demolishers now, this was added during PTR and is intended.