#27 - April 15, 2009, 9:40 p.m.
We changed the glyph and a set bonus on the PTR. It wasn't enough.
Sometimes you need pretty large sample sizes from Arena or elsewhere to make a call. Sometimes you don't. I think every one of us who was playing last night (warlocks and no) came back this morning saying "Um...".
The PTRs move pretty fast. I think some of you may not have participated on them much have the impression that a PTR is like say patch 3.09 that stays relatively static for weeks so that everyone gets really used to the way the game works. But we make many, many builds during the course of PTR testing. Not all of those builds go external of our offices to the PTR. There are builds where horrible bugs stop you from doing any testing. Sometimes you think an issue is caused by a bug but it's casued by a different bug. Sometimes things work one way on the PTR and work differently when they go live even though nobody changed anything in the interim (usually because of the nature of the server - client structure). It's a big game. Doing a complete regression test on it takes a long time. All of these are reasons (and certainly not all the reasons) why something that might or might not have been a problem on the PTRs might or might not be a problem when the changes go live.