Trybrids - the hybrid penalty.

#0 - April 14, 2009, 12:05 a.m.
Blizzard Post
This might sound like a troll, but I am asking an honest question - I am posting on an alt to avoid my armory being dragged into the discussion, as many of you love to ignore points made by instantly bashing the character's armory.

Why do the "trybrids" (Such as Shaman, Druid and Paladin) not suffer a bigger penalty associated to their damage compared to the two-roll hybrids (Such as Warrior, Death Knight and Priest)?

Ghostcrawler used the idea that if they were full of DPS, that the hybrid could go heals and start healing instead - but this idea also has a flaw, if I play a Warrior or Death Knight and they are filled with Tanks / DPS - I cannot go heals. Yet, my Shaman / Druid / Paladin friend can fill all three rolls associated to the raid if it's required.

Why don't they suffer a harsher penalty then the two-roll hybrids?
#10 - April 14, 2009, 12:23 a.m.
Blizzard Post
Q u o t e:
They aren't concerned that if 2 role hybrids dps doesn't have a handicap that raids won't take the class to instances. There will always be a spot for shamans, dk's, and priests as healers and tanks. The class won't be shut out of dps is not up to par.


Pretty well said.

One way to explain it is this: If I play a paladin and no matter what I do I can't do the kind of dps I want (either because I need to L2P or I need better gear or Blizzard screwed up), then I always have the option to respec as tanking or healing. If the rogue can't do the kind of dps she wants, her option is to go make a level 1 character.

Another way to explain it: The raid is forming and a lot of dps show up but not many healers. The paladin offers to respec as a healer. The rogue offers to go watch TV.

While technically the paladin might have more chances than a warrior or shaman to "not be useless" we don't think a penalty at that kind of level is necessary. You either have the option or not. Having more options is better, but not by as much.