#0 - April 14, 2009, 12:05 a.m.
Why do the "trybrids" (Such as Shaman, Druid and Paladin) not suffer a bigger penalty associated to their damage compared to the two-roll hybrids (Such as Warrior, Death Knight and Priest)?
Ghostcrawler used the idea that if they were full of DPS, that the hybrid could go heals and start healing instead - but this idea also has a flaw, if I play a Warrior or Death Knight and they are filled with Tanks / DPS - I cannot go heals. Yet, my Shaman / Druid / Paladin friend can fill all three rolls associated to the raid if it's required.
Why don't they suffer a harsher penalty then the two-roll hybrids?
