I really like the rules of Classic Hardcore but I have 2 concerns:
- We can start earning trophies for “String of Ears” at level 10. But 2 friends can level many alts to 10 to increase the stack count of each other’s mains. Leveling a character to 10 is easy and fast so they are “disposable”. What I think is more appropriate for the minimum level to be increased to at least 40. Once you reach that far, players won’t be engaging in Duel to the Death readily and very few people would want to loose a 40+ character just to increase someone else’s trophies. I think 40 is an important milestone in Classic because it’s then when you get your 1st mount.
- Trading should be restricted to few levels below and above the character’s level. Otherwise high level characters will easily farm gear for low levels. Classic Hardcore should be about the journey from level 1 when you start with nothing and survive through all the difficulties. Later after release when there are characters from all levels chain trading should also be prevented. This way a character level 60 could trade it with 57 who could trade it with 54 and so on all the way down to the desired level. To prevent this an item, once traded, should have a cool down period during which further trading will not be possible. I think a cool down period of 1 week is good but would like to hear other opinions what this cool down period should be.
- Similar restrictions should be applied to the amount of gold that can be traded between players. For example, depending on the character’s level, there should be maximum amount of gold that can be sent or received for a day or for a week. This should also limit the amount of RMT which shouldn’t have a place in Classic.