#0 - April 8, 2009, 10:50 a.m.
I think its great that your attempting to make all classes suitable for each role, however-there is still a huge difference in aoe tanking abilities.
Currently, imo, aoe tanking is
DK>=Paladin>Warrior>Druid
While its not a huge deal, its quite annoying.Your bringing on more hard modes-do any of them happen to include things such as whelps and heaps of fire elementals like sarth?A druid tank is a complete joke for that role, and to a lesser extent a warrior.Its much more manageable by the other two classes.I constantly get packs ripped off me by DK and Paladins in trash, and wouldn't be even half as good on sarth adds.Its pretty pathetic.
DK just snap down there d+d and spread diseases-hard huh?
Paladin has concentrate, avengers shield, hammer of righteous, and to a lesser extent holy damage on shield block.
All of those classes have a "pulling" ability which is aoe.Druids have...FF-fully sick.Hurricane is not feasable in raiding so dont even bother bringing that up-id like to c u try that on sarth whelps.EVen if u can u have only 10 rage after the pull.
Warrior still has more snap threat then druid.Thunderclap and Shockwave do a lot more burst threat then..the crapness that swipe is.
I wouldn't class tanking as difficult, however, since Blizzard is trying to make everyone equal I brought it up.Druid tanking is still more challenging than the other classes.I have played all 3 besides a DK but from what I understand its a faceroll-I wouldn't mind some small tweaks.
Suggestions:
Glyph of maul now hits 3 targets, from 2
Modify the threat on swipe(would prefer this).
Make swipe cost 10 rage, from 15, so that you can use it straight from furor.
Lower the cooldown on berserk(bear only).
Increase the hitbox range on swipe, maul, and berserk mangle.
Make FF hit multiple targets
The non-target requirement for swipe is a step in the right direction but it still doesn't bring druid's aoe anywhere near the others.