#65 - April 13, 2009, 6:10 p.m.
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Yeah, as I said above, I used it to illustrate that what balance was based on was fishbowl in size compared to the Aquarium that is the entire game.
Okay, that makes more sense.
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Very, very few raids have all best in slot items (otherwise you kind of wonder why they are still raiding).
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Then I guess I fail to understand what your process is for balancing the classes outside of Max level, or using BiS gear.
We balance at various levels of gear. We look at best in slot absolutely, but we don’t obsess over it, because it’s relatively rare and once a group has their best gear then the encounters are naturally going to be easier, so nobody is as worried about small discrepancies in numbers. The community does tend to obsess over it in my experience.
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Warriors were doing too much damage even without BiS gear.
We agree. The argument that warrior damage was only too high with excellent gear is an argument I usually see by warriors arguing against the TG nerf.
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However, it is disappointing that you aren't considering lower levels at all in your 40% spirit coefficient nerf, since there is no reason whatsoever to apply to it to the coefficients of mid levels when 80 and a few levels below would be sufficient. Outside of annoying drinking, most mana regen while leveling occurs while not casting, outside the 5 second rule, while running between mobs, precisely what gets nerfed most. Such just penalizes any who level up a caster instead of contributing to DK overpopulation.
We did look at it. We don’t think casters are in much greater danger of going OOM in 5-player heroics because the fights rarely last that long. The solo or level-up case is slightly different, but the reason we didn’t worry too much about the change there is because there wasn’t a lot of parity there in the first place. Shadow priests, hunters and Feral druids (to name a few) have very little downtime. Mages and warriors have a lot more brutal downtime when solo or leveling. This is something we’d like to look at long term, but we don’t think the regen nerf created inequity here – it was already unequal.
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here i was thinking this was about the "balance" druid tree....but once i saw a blue post i knew instantly there was no chance he would actually respond to moonkin issues.
Complaining about where blues post or don’t post it to invite a ban. Sorry for being heavy-handed, but we have been pretty clear about this. It invites too many posts of very limited contribution. (I’m also going to refrain responding to this topic for the rest of the thread so as not to derail it.)
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Because Blizzard wants DK/pallies to play with another class another than warlocks to bring up other classes' representation?
I suspect you were just trying to be snide here, but I will offer that we don’t actually balance with the intent of making class representation equal (in terms of total number of characters per class – I’m not talking about Arenas here). They are data we look at, but not something we view as a problem we need to solve. There are a lot of reasons players pick classes that have nothing to do with power (though power matters): ease of use, mechanics, understandability, or just looks.
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The problem with that is that people have been providing that kind of information with spreadsheets, making tons of referrals to EJ, posting DPS reports, and it's dismissed as "Theorycrafting" and ignored. If I recall correctly one developer said... "The trick to theorycrafting is learning when to listen to the players and when to ignore them."
As I have responded several times, we don’t ignore it. But we don’t rush right out and make changes just because the community advocates them. We are not turning over the balance of WoW to the community. We appreciate the feedback, but you should not approach things as “What do we have to do to get this change made?”