#26 - April 2, 2009, 10:59 p.m.
Q u o t e:
I suggest we implement in game surveys to see what the majority of the player base in this game ACTUALLY think. Just discussing the game with long time in game friends, not a single one of us is happy with the state of pvp at the moment or even consider it to be fun anymore. Why can't in game surveys be held when a player logs in or logs out? This will really show the developers that an OVERWHELMING majority of players are unhappy with a very long list of failures in the area of pvp in WotLK.
I could make a list here but there have been more than enough threads and posts in the pvp forums that include burst damage, class balance, cc mechanics etc. Arena is a joke, battlegrounds are old and not as much fun as they were even in BC. Just read the pvp forums for more.
There are many methods in place through which we collect feedback from the player base about various aspects of the game. There are many cases where our players have helped to make World of Warcraft a better game by giving popular, constructive feedback.
With that being said, we still develop content for World of Warcraft according to our own design goals and philosophies. This isn't a democracy. Keep in mind it's those design goals and philosophies that initially led to the success of this game. Four years of rising numbers of subscribers is evidence of this.
Player feedback is valued, and the need for collecting such feedback is one of the many reasons why you see several community managers lurking the forums every day. Adding game-wide polls though to gauge consensus on every aspect of game play isn't necessarily going to help us create a better game. It's going to bog development down and could cause a loss of focus on our long-term intentions since we're constantly working on features months in advance.
We feel the current methods of collecting feedback are quite sufficient for getting a feel for how the majority of players view all levels of game content.