#0 - April 13, 2009, 1:04 a.m.
I'm seeing so much arguing about which healer deserves the new legendary mace the most, and the arguments all hinge on which healer benefits the most off of the proc. But we don't definitively know exactly how the proc works.
This is a huge issue because the first guilds to be completing hard mode Ulduar will need to figure out which healer will receive the mace, weeks before any information is known, and before they even know whether that healer can make the best use of it. Yes, I realize rewarding the mace based on the class is stupid. But my guild does not have just one "most loyal" or "most skilled" healer. My GM has told a few healers in the guild to work out amongst ourselves who to get the legendary, but we are stumped. And so I turn here for information.
http://ptr.wowhead.com/?spell=64415
Thats the datamined Val'anyr buff at wowhead.
Things i'd like a blue response on:
Does the shield stack additively, ie. can a 1k shield be added to a 2k shield to make a 3k, or, does a stronger shield simply overwrite a weaker shield?
Does it interfere in any way with discipline shields or divine aegis?
Does it benefit from druid hots, or only through direct heals?
Does it work with every recipient of chain heal, wild growth, or circle of healing, or just the main target of those spells?
Does the mace have haste, crit, spirit, mp5? Or all of them because its legendary and therefor amazing?
Are the devs still messing around with this, and if so, are there any plans to let the community know when you iron out the details?
And before any of you say my guild does not have to worry about this, it will take weeks after Ulduar opens before a single mace is completed. 30 required shards, 30% droprate by many reports on the PTR, 1 per hardmode. It is conceivable that a few shards will drop for my guild before the first Val'anyr is constructed on any server.
edited for clarity