How is AV PVP?

#0 - April 9, 2009, 8:38 p.m.
Blizzard Post
Since Blizzard has stated they are perfectly happy with the way AV is, how do they actually consider it PVP? It's become nothing but a race to the end NPCs for each side, and people are actually yelled at for PVPing. So how do you consider that PVP?
#6 - April 9, 2009, 8:50 p.m.
Blizzard Post
I've never been in Alterac Valley and felt like no PvP was involved.
#14 - April 9, 2009, 8:54 p.m.
Blizzard Post
Q u o t e:
I think it's just a case of Blizzard doesn't know what Blizzard is doing. By them stating they're happy with the way AV currently is shows they don't care about PVP. Unless of course it's in an arena.

For the blue above: You played recently? On REAL realms, or just the internal ones. AV is nothing but a rush to the end guy now, there are two posts full of people agreeing with that. Where's the ones agreeing with you?

Yes, I play on real realms. The people who agree with me could be playing the game rather than trying to push a thread to its cap just to prove that 500 hundred posts can be made about one topic.
#35 - April 9, 2009, 9:03 p.m.
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Q u o t e:
They aren't playing in my battlegroup then. Yes, it's clearly about trying to push a topic and not people frustrated that the people whose game we've played for years, cares not about what certain parts of the game has become. What Battlegroup do you play on, because I will be rolling on that one just so I can get in an AV that is not a zerg rush to the end. You've lost site of what your job is, and your company has lost sight of what their game is.

There are many updates to the battleground system in the works, but if you expect a major revamp of Alterac Valley, or for us to revert it back to its original form, you might be disappointed. Not everyone is going to be pleased with every aspect of the game, but we're not going to conduct a poll so the most vocal critics of Alterac Valley who frequent the forums can point us backward in development.

You may not enjoy Alterac Valley as it is now. There may be enough people reading these forums right now to cap a thread at 500 posts expressing dissatisfaction with Alterac Valley. That's okay. We're happy with the game play of Warsong, Arathi, and Alterac Valley. We have a few small adjustments being made to Strand of the Ancients in the 3.1. After that we plan to focus on improving the overall battleground system, and release a brand new battleground as well.
#53 - April 9, 2009, 9:08 p.m.
Blizzard Post
Q u o t e:


So you admit AV has become nothing but a race to the end, and you guys have, for all intents and purposes, abandoned it.

I admit you'll pull any meaning out of words you want to if it fuels your argument.
#58 - April 9, 2009, 9:11 p.m.
Blizzard Post
Q u o t e:


Are you always a brown noser, or just on the forums?

He actually summarized my post a lot better than you did.
#196 - April 10, 2009, 4:04 a.m.
Blizzard Post
http://forums.worldofwarcraft.com/thread.html?topicId=16137188012&sid=1&pageNo=15#298

I just want to point to my recent comment in this thread:

Q u o t e:
Look, I'll approach this from a slightly different angle since my previous posts in this thread haven't gone over so well. I've played in Alterac Valley more times than I can count in every single iteration through which the battleground has evolved. There were things I loved about the original Alterac Valley -- aside from the fact that it would only be possible to play it maybe once a day since cross-realm battlegrounds didn't exist -- from the pushes whenever riders or elementals were available, to stopping the opponents from summoning said elementals, to the incredible challenges just to push past the front lines in the Field of Strife.

I do still have fun in Alterac Valley as it is now though, and find plenty of good PvP opportunities assaulting/defending towers and graveyards. I think it's quick and clean, even though that's not what some people want. When it comes to the epic feeling of the original iteration, I have to say -- and I'm sure there will be those that disagree with me here -- that I have a lot of fun in Lake Wintergrasp. There are aspects of that zone that take me back to the days of Alterac Valley in the original World of Warcraft. It usually never lasts long enough for me.

When it comes to the battleground system in general, there are active discussions around the office about how to better reward skill, increase the amount of players queuing for all battlegrounds, and give new and exciting objectives in a brand new battleground in Wrath of the Lich King. We're looking for something epic this time around, and we're working hard to give you something you'll enjoy.

We think that those of you who want the old Alterac Valley back will find a bit of fun in the new battleground. For those that just want balanced matches in Alterac Valley, and decreased queue times, we feel that adding the marks from this battleground to the turn-in quests in 3.1, along with the many changes we're considering for a later patch, will bring back the shorter queues and even teams.