#6 - April 10, 2009, 6:08 p.m.
Toggle is kind of a weird mechanic. It might do the job, but it's not something we do often in the game.
One idea that we might explore a little more is that the threat (and damage?) done is modified by the amount of rage / runic power you have. So imagine if your bar is low, you can SPAM HS / RS / Maul for threat if you need it. But once your bar is high, you generate so much threat with a single hit that you don't need to spam it. (I'm not talking about draining the bar as in Execute.) This might also allow us to change it from a next-swing to just a normal attack (so that sometimes another button is better).
This is all hand wavy stuff at this point. I'm not sure the numbers would work out correctly. It could just be that more threat is always better so that you spam HS at low rage and spam HS at high rage. That might get us more into the realm of having the cost increase, so that it uses more rage the more you have, but translates that into more threat ("Heroic Execute"). Aside from potential confusion about how much the ability would cost, Heroic Strike itself is extra complicated because it is used by dps warriors as well.
In any case, we would like to improve how spammy and mandatory these abilities feel, but we need to find a way to fix them that still lets them do their job (transfering extra resources, which you presumably have more of when getting hit, into threat).