#0 - April 9, 2009, 1:13 a.m.
Q u o t e:
We think DKs and Holy paladins are too dominant in Arenas. Beyond those two there are some imbalances, but you are going to find a lot of debate among the community about who it is, and I think that might come to dominate the rest of the thread. The "two-shotting" is a little exaggerated in most cases.
Q u o t e:
We have seen many fights now that won't wind down because the healers can just keep going and going forever. While we don't want fights to last for 6 seconds, we also don't want to see the only way a fight can end to be through mana drains (the spell effect itself, or just slowly, painfully watching someone's blue bar exhaust itself). Ideally both situations would sometimes occur, but there would also be more fights somewhere in the middle.
Q u o t e:
...You think PvP has too much burst. I get that. Not everyone agrees with you. Some players are very fearful of long matches where only drain comps can prosper. We think burst was too high earlier in the season. It is better now and will be even better in 3.1...
Source of comments:
http://blue.mmo-champion.com/28/16137366298-six-things-ruining-this-game.html
Now I could list many more instances of comments very similiar to these but I think Ithose 3 get the point across. I'd like you to take a look at the following screenshot of my combat log during a 2v2 match.
http://img8.imageshack.us/img8/309/balances.jpg
Notice something strange? Here let me point it out for you, yes that is 17,434 damage done in the span of ONE Hammer of Justice. Another interesting thing you may notice is, I was critically struck ONE time, so yes my 4/5 deadly(everything but the chest) with full deadly honor gear and deadly offhand definitely help reduce times I get critically struck and the bonus damage it does. However, you and the rest of the staff are missing the [b]KEY[/b] point. DAMAGE itself is absurdly high. Resilience doesn't matter, the amount of burst certain classes do is so far beyond unbalanced. And this is not a new thing. You even admitted it yourself, you made NERFS to classes and yet they are still doing this.
So I'd like to know a few things:
A) Do you really monitor arena matches and damage output? Because any answer other than no suggest you are lying
B) Why are you rewarding certain classes (gladiator) for YOUR mistakes? If you think things like burst, plaguestrike, etc were so game breaking, why was it not hotfixed months ago? Or why would you end S5 right as you supposively are making major PvP balance changes. Why not extend season 5 to actually see the "balance" you are brining before you start a whole new season and repeat this atrocity all over again.
C) My character is kind of broke, can you send me some gold.
Edit: I'm not sure how to make the URL's clickable links, if someone wants to tell me I will apply that