#0 - April 4, 2009, 12:44 a.m.
None of that experience is present in WoW. My characters today can take 3-4 mobs with relative ease, often times more. 90% of mobs are nothing but speed bumps, engaging them involves no risk. The vast majority of the content, the overworld questing, is filled with nothing but walking meatloafs that you have no incentive outside of quests to fight.
My personal feeling is that if every mob in the game was elite, it would be far more interesting. In addition, add a bunch more rares (TBC and EQ style, where they're more like mini-bosses), and increase the population density in some zones. It would make traveling from place to place more interesting, it would encourage grouping (while not requiring it like older games), and it would keep the overworld relevant after you hit the level cap.
I didn't post this in the suggestions forum because it's obviously an unrealistic idea, but I think that this would be my ideal MMO. The challenge and danger of old "hardcore" games combined with the storytelling and polish of WoW. I just wanted to see what other people think.
