#0 - April 2, 2009, 10:05 p.m.
Some time ago I posted what playing my Hunter felt like. I am trapped playing a class that is no longer enjoyable to play. It's damage has been gimped and its complexity pushed through the roof. It's mechanics and abilities are clunky and don't make sense. The patch by patch redesign of core abilities in each of it's talent trees is testament enough. However by now, I have titles and mounts no longer available in the game. I have invested in gear and loot from my guild and should give something back to my guild by playing my best geared toon. Etc. I thought. "This is wrong." But there's no way out. Is this by design?
Much to my surprise, apparently so. And I'd like to hear the community's opinion on this, because this not only applies to Hunters, but to any class. Refer to this quote:
"3) Popularity and viability have a correlation but it is not 1:1. Druids have never been the most popular class in WoW. There are a ton of DKs right now. Some players will abandon them when their power is more in line, but others will continue to play them because they like the class or have already invested in them. " This from * 40. Re: [Feral Nerfs]. Why no dialogue? 03/29/2009 12:10:01 PM PDT
If this is in fact an accepted mechanic to maintain class representation i.e. it is OK that this class is not as fun as enjoyable as this other one, since by now there are enough players invested enough in it that the class will not simply fade into oblivion. I would like to suggest to find a different way. it is a game, it is supposed to be fun to whoever plays it. I submit that playing a class should be because it is the class you enjoy playing, not the one you feel obligated to play.
To clarify, by no means do I believe this is THE system they are using to balance class representation. But I do believe it is telling that it is a process that they do very much take into consideration. Also, this not only applies to classes, but to professions as well. How many would love to drop Engineering once and for all but feel tied to it due to so many schematics now collected, and the possibility some relief is brought in a near future patch? Go visit the epic engineering thread and you will find quite a few people who would love to drop it and find it hard to do so. Take the mechanics of inscription. you can learn one new glyph once per day. After 6 months of collecting glyphs, I submit that dropping it for something else is not quite as feasible as another profession.
I submit this is not a fun mechanic and should not belong in a game.
P.S. To clarify my point: I believe experience, and the above quote support the evidence that Developers are OK with some classes or professions being gimped or not as good or fun as others since they know many players are too invested in them to drop them altogether. It is my argument that this is a class representation balance crutch that should not belong in a game.
